After the interim critique, I'm trying to develop a better program for the ramp, as a ramp without a strong program is just wasting space and might as well be just removed. For the interim submission, there was no specific reason for the fenestration pattern except that I wanted to design an interesting elevation, but I hope to derive the pattern from the structure, once it is more developed.
The critics thought dedicating one whole floor for studying was a bad idea and the ribbon wall suggests plasticity and concrete. They also suggested me to think about what can be done with the roof condition and thought the interior space would suffer from lack of lighting. I'm trying to solve this issue with maybe having a skylight, and keep the limited number of windows, to provide privacy on the inside.
Also, I want to push the idea of the ribbon wall on the ground floor for the beta testing zone and the office space, and also the entrance to the residence.
-go beyond decorating the elevation; let the spiraling become something that makes a presence on the outside; don't simply decorate the building from outside to look like it has something to do with a pattern or set geometry; to do so is to emulate the absolute garbage architecture that comes to being in the Middle East
ReplyDelete-you do not have to be so obsessive with the curvatures that you have to round out every corner; it is fine to have right angles
-this building reads more and more like it is made of concrete than steel; once you photoshop this building into the real Yonge context, I suspect you will realize just how out of place the current iteration is; let the context drive some real design inspiration on the elevation
-the fact that you have "Third Space #2" is troublesome as you fail to articulate ANY internal space, let alone a single Third Space
-you have huge expanses of space in your building (just look at your second level, the DMZ Office Space, and even the study space - they are absolutely vacuous!)
-what do you anticipate going on while one walks up the ramp? at least with the Guggenheim, there is a gallery component; in this design the ramp never has been clearly ascribed a clear purpose and worse still does not have a design unity that goes through the entire project both inside and out