Using Augmented Reality (AR), Section ONE studio is the testing ground for mixing virtualized ideas from CAD into real tangible conditions such as the physical context model created for Project 2. Though still early in development, the prototype of the AR interface has been deployed in the section and will be free to utilize by students in the section.
The way the system works is basically referencing an origin point in the virtual model (in this case the Northwest corner of the site) and exporting it as an OBJ file in the appropriate units at full scale. The origin is referenced in the real world with the computer-generated pattern (similar to a QR code). Once the prototype visualization app is run on the computer, students may load the model OBJ (including material settings) and calibrate the appropriate visualization and reference code scale. Once that has been done, the model appear in real time on the screen in a mixed reality environment. This is only the initial test, however today Section ONE demonstrated that the prototype worked with a student's model (however face counts should be modest).
Special thanks go to Matthew Compeau from Hot Pop Factory who has been helping with the software development as well as Kevin and Tricia for their research support!
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